It's a traditional game played by North American Hunter/gatherers. The premise is pretty simple in RPG terms: you roll 6D2, and if 5 or 6 come up the same, you win that throw. It's kinda cool, and I bet you could base an RPG around that as a core mechanic. But I'm adapting this to FATE, so we're looking for a -4 to +4 spread on a bell curve.

So here's the idea. You'll need 8 of these two-sided tokens. Four of them have a [ + ] on one side and a [ ] on the other. The other four have [ - ] on one side and [ ] on the other. Toss them in the bowl, and count your + and - like you do for FUDGE dice. You'll get a +4 to -4 spread on a bell curve fairly close to the FUDGE die standard.

Here's the probability spread on normal FUDGE dice (taken from here),

### 4dF

n P(n) --- ------- -4 1/81 1.235 % -3 4/81 4.938 % -2 10/81 12.346 % -1 16/81 19.753 % 0 19/81 23.457 % 1 16/81 19.753 % 2 10/81 12.346 % 3 4/81 4.938 % 4 1/81 1.235 %

`And the spread on the my modified Bowl Game. `

## 8d2 Bowl

n P(n) --- ------- -4 1/121 0.826 % -3 6/121 4.958 % -2 14/121 11.570 % -1 24/121 19.834 % 0 31/121 25.619 % 1 24/121 19.834 % 2 14/121 11.570 % 3 6/121 4.958 % 4 1/121 0.826 %

So my idea is to use this as the core "dice" mechanic in my Hunter/gatherer game, for setting flavor. There's possibly more to get into here. For example, the bowl pictured has 4 quadrants, so perhaps how many tokens end up in each area might have some effect. But for now I'm happy just closely replicating the 4dF probability curve in an interesting way.

Cool mechanic. As an addition, instead of having blanks on the non plus/minus sides, you could use the animal symbols from the bowl. It might have significance, or not, up to you.

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